Multiplayer would work better if you could turn off the spawning so the players actually have a reason to use their brain while playing. If you get killed and have to wait ten minutes until the mission ends then you might be a bit more circumspect :-)
There is a hardcore mode.
Overview from another site:
-No health regen:
- Kills: If you're new to HC the first thing you'll probably do is die. And then die again, and again, and again. Lower health means that you are way more susceptible to even stray bullets and there is a much higher penalty for straying into the enemies' field of fire. I'm not saying that death doesn't happen in vanilla mode but you are probably going to die faster more often than you would normally expect. On the flip side kills can be much easier to get if you play smart. Positioning yourself and knowing/predicting where the enemy is going is just as important (if not more) than being able to line up that headshot or having that “twitch” reaction speed.
- Gun control: put it simply, controlling your gun/recoil is not as important in HC. If you see an enemy often times you can simply “light ‘em up” with a burst of full auto and you’ll get the kill. This can lead to developing bad habits of “spray and pray” versus bursting your weapon and aiming for the head. However, just because you CAN do something doesn’t mean you should. Whether you’re playing normal or hardcore, precise accurate burst will be rewarded with kills. It’s simply that in HC it’s not always necessary.
- Gun balance: “Hardcore is unbalanced!” Often this is a major gripe of people who are not big fans of hardcore mode. And in some cases they are correct cough cough bolt action snipers cough. However, in normal, there are several weapons that absolutely dominate in most situations (m16a3 being culprit #1). However, with reduced health, each weapon is deadly and has the capability of being absolute beasts. In HC, the weapon doesn’t matter as much as the person using it. If you’re just starting try hardcore then I’d encourage you to dust off some of those unused guns and giving them a whirl. You may find yourself really enjoying weapons that normally would not see the light of day. Despite this, bolt action snipers are not quite balanced as one-shot-kill capabilities in the right hands can be devastating. BUT, with reduced health and a relatively accurate gun (G3A3 or anything with a bipod for example) you can counter snipe quite easily since the sniper’s lens flare give’s their position away. As for those aggressive snipers who use holo/iron sights, they are taking a gamble similar to a pump shotgun in CQC (They get one shot to put you down and if they miss…).
The lack of regenerating health really puts an emphasis on actively engaging with your teammates and really makes engineers and medics vital to keeping your team in the fight. This also means that being an engineer is practically a requirement for getting in a vehicle. This could be viewed in either a good or bad light depending on your personal beliefs regarding vehicles.
This basically means that there are no cross hairs and no ammo counter/firing mode indicator. The reasoning behind this is probably just to help with immersion (you don’t have an ammo counter or crosshairs in RL). The only huge difference this makes is that you need to be aware just how much ammo you go through. Also my one big gripe is that hip-firing with a shotgun can really be a pain with no crosshair.
-No 3d spotting:
This is HUGE, especially with regards to smoke grenades and with flying jets. Normally when you spot and enemy, a small orange triangle (or vehicle icon) will appear above them. In HC, they only show up on the mini map. The first result of this is that the mini map becomes your bestest buddy in the whole wide world of battlefield. You should already be pretty close with it when playing normal, but without 3d spotting it becomes your main tool for getting to know what’s going on around you. In addition, smoke, whether from a mortar or an m320, becomes an extremely valuable tool, whether you need some cover to arm those MComs or revive your buddy, you can pop smoke knowing that the enemy can’t know your exact position and just blast you from under your Dorito. However, for avid jet/copter flyboys (like myself), the lack of 3d spotting is going to make doing those long range missile runs much more tricky. Meaning you have to get closer to spot enemy armor and thus expose yourself to AA more. If you like flying, I’d recommend sticking to normal.
-No kill cam:
pretty self-explanatory. No longer do you need to worry about the people you just killed knowing exactly where you are/where you are going. Some may say that this encourages camping (or that HC in general encourages camping). In my experience, there are actually not anymore campers than there are in normal (which is usually pretty few). But, if you want to insist that HC is nothing but a camp fest, then that’s your opinion and while I disagree, I won’t say camping is nonexistent.
-Squad-leader only spawning:
This means that the squad leader plays a much more important role in squad-based fighting. If you are squad leader you should try and not do any really risky maneuvers and should probably stay a bit back and out of the fight so your mates can spawn on you. The only real problem with this is that there isn’t a great indicator of whether or not you are the squad leader. Often players won’t realize that they are the SL and go off and die before anyone else can spawn on them. (Also if you’re a squad leader please don’t get in a single passenger vehicle unless you plan to ditch it. It pretty much makes the squad useless).
you are going to get team killed. you are going to kill your teammates. Both are simple facts of hardcore mode. It doesn't matter how careful you are, it is going to happen. Don't get angry about it just realize that whoever killed you probably didn't mean to do it. If your coming from normal mode this could take some time to get used to as there isn't FF. Just watch where you shoot and try not to run in front of people's lines of fire. If there is a teammate letting rip with his LMG, and you dart in front of him, you can't expect him to not shoot you. If you accidentally kill a teammate always try and apologize over chat (even if it wasn't your fault. It just helps avoid drama).
-no 3rd person view in vehicles:
This isn't a huge difference. I suppose if you like to use the 3rd person view to peek over walls or spot infantry then you'll have to adjust. The people who will be most affected by this are, once again, the jet flyers. I know in normal using 3rd person to keep track of an enemy during a dogfight is standard practice.